Free Ebook Programming Fundamentals Using Java: A Game Application Approach (Computer Science)
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Programming Fundamentals Using Java: A Game Application Approach (Computer Science)
Free Ebook Programming Fundamentals Using Java: A Game Application Approach (Computer Science)
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Book Description
This book is a Java textbook for beginning programmers that uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention.
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About the Author
William McAllister teaches at St. Joseph’s College, NY. He has taught a wide range of computer science courses that include programming, computer graphics, and data structures. He has also authored a data structures textbook.
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Product details
Series: Computer Science
Paperback: 733 pages
Publisher: Mercury Learning & Information (October 2, 2014)
Language: English
ISBN-10: 1938549767
ISBN-13: 978-1938549762
Product Dimensions:
8.2 x 1.5 x 10 inches
Shipping Weight: 4 pounds (View shipping rates and policies)
Average Customer Review:
4.2 out of 5 stars
3 customer reviews
Amazon Best Sellers Rank:
#192,318 in Books (See Top 100 in Books)
I am a bit torn about this book.While this book is very informative, and you can learn java, I feel it lacks some real basic stuff.As I have been learning java, I first learned printing things out to the IDE console, this book starts you off creating a GUI.So, at first I thought that was great since I already new a fair amount of java, but where my real disappointment comes in is with the game panel.The book comes with a CD for you to install the game environment in which to build on, and for some that might be okay, but for me I would prefer to know how to build the whole thing from the ground up. And in order to use the code for the game panel (should you just try and wing it) you can't, you have to import the "edu.sjcny.gpv1.*;", and therefore the classes are already created for you and only work when you import the "edu.sjcny.gpv1.*;". And if you know NOTHING about classes and how they work you might be lost from the start.So, once I am able to create a game panel that looks like the one in the book (using JFrame, JButton, etc. or Window builder & Swing), I think it will work out fine, but as I stated, it would have been better (in my honest opinion), if it would have given you the code to create the game board and build from there.
This is a well written book with a great teaching approach. Using the game environment included on the book's DVD, I was able to write animated games without learning any computer graphics programming techniques. It made learning Java fun.
This book is perfect. It teaches you how I believe you SHOULD be taught Java. For the price, it is 100% worth it. Keep in mind there is over 700 pages of material. I'm teaching myself Java, and this book really has proven to be quite useful. If I am working on a tutorial I found on the web or another book, I typically find myself referring back to this book for explanations; recently this happened when I was doing a tutorial for creating a Tetris game and the code was heavy on arrays, so I went back to the chapter in this book and brushed up on multidimensional arrays.
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